

In Java Edition, when the stronger effect overrides the weaker effect, the weaker effect remains, but is hidden. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.Īny number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The / effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

For example, Strength II has an amplifier value of 1.ĭue to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. Internally, in the / effect command, and in potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing / / on a controller, or tapping the effect icon when using touch controls. In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. For most effects, higher levels increase the strength of the effect. During the effect, spiral-shaped particles emanate from the position of the inflicted entity.

Any entities inflicted by an effect are affected in various ways for an amount of time.
